Review – The Walking Dead #111 (image/skybound, 2013)

The one where the cover does not lie;

SPOILERS!!!

A nippy episode this one, with the ‘rebel alliance’ having ones of its better days, as the Jesus – Ezekiel – Rick axis comes to together as a (seemingly) formidable whole, with an army of around 70. They even have a plan of attack – to take out Negan’s outposts first – that sounds credible. AND they still have Dwight as their inside man. At this point, you may feel it would be appropriate to shout ‘ GO TEAM GRIMES’ but I ain’t American. Being British by birth, I feel at this juncture, it is a good time to tell Rick and allies ‘jolly well done’. But the good feeling cannot last. The second part of this issue is dedicated to Negan.

Having turned up at Rick’s a little early for the supply / tribute collection, he wastes no time making himself at home, which is a polite way of saying within 5 minutes he is acting like a humongous TWAT. After propositioning Olivia (Negan Style) he then decides that the Community vibe in the community is just right for him, especially as there is a pool table. A little insight there. Negan probably spent a lot of time around pool tables pre-apocalypse, probably in bars. That’s as much character insight as we are probably going to get with him, so drink it in, readers.

Then he meets Spencer. Spencer cannot wait to tell Negan all about Rick, about his ego, about how he generally ruins everything and everyone. Remember that Spencer is a spurned lover, seeing Andrea with Rick is driving him crazy, and this is the moment, after several single-panel hints over several episodes that let you know that he was going to do something about it. And he does. He seizes the moment. But, you know, it is Spencer. The guy just cannot seem to catch a break. The result is that cover you see above.

One other thing worthy of mention – Gregory. We keep getting told he is an idiot, useless and a bit of a pervert. Is he going to be the weak link that destroys the nascent rebellion?

Plus – solid art from Adlard (as ever).

Finally – this episode was pretty good. TWD has found it’s feet again. Thank goodness.

Post Apocalypse XXIV – Mad max – the next-gen game (2014)

This gives me hope for ‘Glory Road’, which should be with us next year (hopefully). I can almost see Tom Hardy in this trailer as Max, as much as I can see Mel Gibson. It looks like they may do the (good) movies (i.e. Mad Max and Mad Max 2 / Road Warrior) justice with this game. This will probably convince me to get the PS4;

Post Apocalypse XXIII – Amsterdam, Bristol, Cambridge, Gateshead, Glasgow – Destroyed Cities, courtesy of ‘The Last of Us’ (2013)

If you go here http://thelastofus.eu.playstation.com/en_GB/destroyed-cities you can select various cities of the world, and view them through the ravaged filter of a post apocalyptic event.

Take for example, Amsterdam, where I live;

                                 an example of the Canals (after the apocalypse, and then before)

and Vondel Park (before, and then after the apocalypse)

Then we have the destroyed Clifton Suspension Bridge, Bristol;

the ruins of King’s College, Cambridge;

the derelict ‘Angel of the North’, Gateshead;

and the starkness of the decaying Clyde Arc, with the ruins of Glasgow in the background;

Post Apocalypse XXII – ‘The Last Of Us’ (2013)

Since the developer Naughty Dog announced this title just over 18 months ago, there has been a trickle of teaser trailers (and all of them looked incredible), game play demos and positive noises coming from the gaming press. Over the last week the reviews have begun to come in, and it seems pretty unanimous that this is one of the outstanding games from this console generation. With the title due to be released in 2 days, I can barely contain my excitement, which is why I am posting the launch trailer here. A post-apocalypse current-gen game, with shades of ‘The Road‘, and created by Naughty Dog, who can do no wrong in my eyes after ‘Uncharted 2‘ and its sublime follow-up, this promises to be a bit more than the usual gaming experience. This is a game where you are faced with moral dilemmas for a lot of the decisions you have to make, but woven into that is the notion that the ‘right’ and ‘wrong’, and the ‘good’ and ‘bad’ is less distinct; that when you are faced with survival it is just you against the others.