Before the final release of Resident Evil 2 in 1998, came an intriguing, frustrating glimpse of an alternate game. Biohazard (aka Resident Evil) 2 was originally due for release in 1997, but the developers, unhappy with the game, canned it and began from scratch. No working version appears to be available out in the gaming community, but gameplay footage does exist, as well as lots of press and photos. The Resident Evil series has form when it comes to scrapping games in production – also see Resident Evil 4, another one featuring Leon S Kennedy.
As well as a set of new characters that were never subsequently used, such as student Elza Walker (left), the trailer also shows a vastly different look and feel to the settings that is more futuristic, compared to the slight Gothic tinge we get with the released version of the game.
The conclusion to ‘A Larger World’ is intriguing, though let down in part by the ending, where Rick gives another grandstand speech that is more Hollywood than Woodbury. That is not to say this issue is poor by any means, but the tendency to let Rick espouse at length is now a common trend in this comic book, and it is not one of the books strengths.
So, this story arc was essentially a foundation stone, setting up a bigger storyline, which will develop as we move towards issue #100. We now have a better understanding of The Hilltop communities situaiton, and the threat that looms over them. This issue also further develops the change in Rick Grimes. The man who would do anything to keep his surviving family safe will go to some extreme lengths to ensure this. But I also think that we are seeing the gradual shift from Hero to anti-Hero to Villain. That famous truism ‘Power Corrupts’ is a constant nagging feeling as you witness Rick verbalise his thoughts.
The art seemed a little different this issue, a little sparser, with less detail. Some of the big splash pages were really well done. Considering Charlie Adlard is producing one of these at a rate to ensure The Walking Dead ships every 3 weeks until issue 100, the end product should be commended. He is the rock of this creative team, and he keeps on delivering.
Another grumble; I accept that, for economic terms, the monthlies need to be rounded up, story-wise, for Trade considerations, but does every story-arc now also need a sub-heading to absolutely sign-post the reader through the plot? As ‘A Larger World’ ends, so ‘Something To Fear’ begins. I find it unneccesary. I used to like it when it was just called ‘The Walking Dead’, without the unnecessary exposition implicit in giving these story-arcs titles and splashing them all over the cover. And it makes the covers look messy and takes some of their power / attractiveness away.
The ending. It gave enough for us to understand that we are a long way from being done with Hilltop and its external threats. You came away absolutely understanding what a tight team Rick has around him. But his speech at the end was just hyperbolic and way too cheesy. Robert Kirkman has a tendency more and more to let the dialogue impede the flow of the story. There is less economy with words, and the verbosity can grate. It does here. I understand the sentiment that Rick is espousing, and I think that this will make for exciting plot development. But its the execution that sometimes fall short, not the ideas.